![]() Melee Weapon Attack: +6 to hit, reach 5ft., one target. It can innately cast the following spells, requiring no material components:ġ/day each: darkness, faerie fire, levitate (self only) The drow’s innate spellcasting ability is Charsima (spell save DC11). The drow has advantage on saving throws against being charged, and magic can’t put the drow to sleep. Senses darkvision 120ft., passive Perception 12įey Ancestry.
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